The Source 2 engine was unveiled way back in 2015, so we can assume there was no active Half-Life 3 development at that time.Īs for why Half-Life 2's episodic adventures were never continued, that can be summed up by over-ambition, apparently. He said the studio was ready for a new engine by the time Episode Two came out in 2007. It's this lesson that, Casali said, is part of why Half-Life 3 never made it off the ground. "I think our main takeaway from that is, 'Get some stable technology and then build a game on top of it'," he said. In an interview with IGN around the launch of Half-Life: Alyx, level designer Dario Casali explained that Half-Life 2's long development cycle was partly due to the way the team was developing the Source engine at the same time as the game. March 2020 - Valve says it didn't want to make Half-Life 3 alongside a new engine "It’s probably no surprise that many people at Valve have been wanting to get back to the Half-Life universe for a long time," Speyrer said, "and this experience has only reinforced that." He elaborates, explaining that Valve has explored new ways to tell stories in the Half-Life world and new gameplay experiences it can create for players.
In a followup interview, The Verge asked designer David Speyrer if this was a full return to Half-Life and if we could expect more games in the series now that Valve has finally brought it out of stasis. Check the link above for all the other details on the prequel. It is reportedly the biggest team of developers that Valve has ever had working on a single game. Although it doesn't actually have a "3" in the title, it's very much a third Half-Life game, clocking in at a similar playtime to Half-Life 2. It isn't exactly Half-Life 3, but Valve announced a prequel to the series called Half-Life: Alyx that released in March 2020. How much validity there is to Laidlaw's tale is impossible to judge, but it does have one thing going for it: You can play (kinda, sorta) play it. Mossman, after which the G-Man takes her away in place of Gordon Gordon escapes his seeming inevitable doom with the help of the Vortigaunts, and by all appearances his role in the series is over, as Laidlaw had intended. What's especially interesting about the story is that it's basically "gender-swapped fan fiction," as we called it: Male characters are female and vice-versa, names are changed up slightly, but remain close enough to the originals to be recognizable by fans.Īssuming Laidlaw didn't make the whole thing up to mess with people (as Valve employees like to do, remember), Half-Life 3 would end with Alyx Vance murdering Dr. Mossman tracks down the Borealis, Gordon and Alyx travel to Antarctica to handle the situation, and of course the plan falls completely apart before it even begins. Laidlaw, who shares what is apparently a twisted-up synopsis of Half-Life 3 on his blog. In this episode we take a look at the story of one of largest video game leaks of all time.This one also comes courtesy of Mr.
Valve Corporation was unable to figure out who was responsible until one day in February 2004, the culprit confessed to President Gabe Newell. It was not long after that it was compiled and made available for anyone to play.
In 2003, the source code for Half Life 2 was leaked onto the internet.